Bill "The Butcher" (Gangs of New York)
I went back to sculpting with my human hands after a few years’ pause.
No computers, no software, just me and the clay!


Shortly before I left for Montreal, our
animation team at Pixomondo Frankfurt started working on a sequence for Ant-Man
and the Wasp - Quantumania. I didn’t think more of my contribution until the
other day when I watched the movie for the first time. To my pleasant surprise, I saw my name in the
credits.
The sequence we worked on:
Everything from concept art, environment, animation, lighting to the final render. Our animation team was in charge of animating everything that crawled, floated or creeped around.
A lot of animation cycles were created.
Pixomondo, the VFX studio I worked for in Frankfurt, has finally released the VFX breakdown for our work on House Of The Dragon, Season I.
The second movie I worked on while at Cinesite in Montreal, was Steve McQueen’s Blitz, set in London in WW2. The trailer came out yesterday and features my two shots of a Luftwaffe bomber plane flying into a building. I am looking forward to seeing the full film this November.
This is the second time I was involved in WW2 aircraft animation. First time was for Midway (2019).
”Oh, shi*!!!! ....I worked on this!!!!”. I exclaimed the other night, when I recognized our sequence in 3 Body Problem.
While still at Pixomondo (Frankfurt), this is one of the last projects I worked on from July to October 2022—it just came out a few weeks ago on Netflix. Because of the production codename, I had no clue at the time what exactly I was working on.
Here's the trailer:
Worked on this at Cinesite when we were living in Montreal. We did a of of hard body animation like vehicles, boats, etc. and digi doubles.
It premieres on March 21 on Prime Video.
Here is the trailer:
Into the light with Cité Mémoire, documentary inspired by the night walk of multimedia projections in the heart of historic Old Montreal (by Michel Lemieux and Victor Pilon).
Joe Beef's funeral procession (Montreal, 2023) from Luis Estenssoro on Vimeo.
🍁
This “How to Claim you Dragon” video focuses on the sequence we worked on: when young Aemond rides Vhagar for the first time.
It explains how the real cameras had to match our 3D cameras, which allowed us animators to place the footage (in this case the actor) in the correct spot in order to animate Vhagar. This sequence also includes full CG shots. This means that the entire shot was computer generated including the actor—typically wide angle shots, where you could see more of Vhagar's body mass.
Two of my shots. What a ride!!!!